In 1993, Star Fox made the aging Super Nintendo seem to do the impossible. On a system that often struggled when moving too many sprites around, Star Fox (or Starwing in Europe) used custom chips to create an epic-feeling 3D rail shooter full of space battles and dramatic fights against hulking mechs. Its sequel, Star Fox 64 (or Lylat Wars) was even better – taking advantage of the then-new N64’s hardware, it was a thrilling shoot-‘em-up that smoothed off the original game’s rougher technical edges. Subsequent games tried to switch genres to middling success, with 2002’s Star Fox Adventures – a third-person action adventure developed by Rare – and 2005’s StarFox Assault suffering from mixed reviews and slowing sales. In 2013, however, Texas-based firm Retro Studios pitched a Star Fox sequel billed as a return to its N64 glory days. Called Star Fox Armada and targeted for release on the Wii U, it would have almost entirely avoided the on-foot sections of those 2000s sequels, focusing instead on mission-based combat in spacecraft and other futuristic vehicles. But where Star Fox 64 was a brief, arcade-style experience, Armada was pitched as an open-world multiplayer title: in local co-op mode, one player would control their ship with the Wii-Remote and Nunchuck, while a second player would serve as gunner, using the GamePad to look around the world and take out enemies. Player two could also perform emergency repairs, or divert shields to the front or back of their craft to protect it from enemy fire. According to YouTube channel DidYouKnowGaming, which revealed the existence of the Armada project, game modes would have included network co-op and network battle, the latter allowing for drop-in, drop-out battles between friends. Armada was originally pitched to Retro Studios’ higher-ups by artist Eric Kozlowsky, who reasoned that after the success of the company’s revivals of Metroid and Donkey Kong, it made sense to move onto another neglected Nintendo property. Armada’s pitch document argued that it “could be Nintendo’s own Star Wars” – a reflection of the ambitious nature of the proposed project.

This is a shot from Star Fox Zero rather than Armada, but it gives an idea of how the latter’s missions might have looked on the Wii U. Credit: Nintendo
