
Duke Smoochem 3D is the brain-child of Dan Douglas who, over the past 18 months has not only painstakingly simulated news items detailing Great Britain’s gradual political and social decline, but recreated Normal Island’s littered and graffitied high-streets, bizarre inhabitants, inclement weather, squalid living conditions and failing public transport systems. All powered by Duke Nukem 3D’s 1996 Build engine. The engine’s retro, somewhat pixelated, off-centre look lends itself surprisingly well to rendering the state of a nation. “The classic Build engine style is very cartoonish and naturally lends itself to satire, and I think a lot of the charm of the project comes from its sprite-based technology, and the shitty animations I’ve created from manipulating photos,” says Dan, who posts updates on the game’s progress on an enormous thread on his Twitter profile. “I feel like my skills creating both level geometry and game art are just good enough for what I’m trying to accomplish, and a more professional presentation or contemporary game engine with lavish graphics might dilute things. “The archaism of Build forces me to focus on the fundamentals of every location or event I’m trying to depict, and I love its uniquely unhinged quality.” The project’s growing audience has Matt Hancock’s wandering gaze to thank for its inception; the mod started life as a quickfire online joke – one that wildly escalated – in response to news reports that the former health secretary had been using his official office to conduct his extramarital affair. “The initial inspiration for the project came from seeing a floorplan of Matt Hancock’s Department of Health office on Mail Online, following the news of his affair breaking – it was unnecessarily detailed, with labels like ‘coat rack’ and ‘Queen painting’, and pointed out the angle his clinch was caught on CCTV,” says Dan. “I was immediately reminded of the automap view in a video game and recalled Duke Nukem 3D’s early implementation of a security camera viewscreen feature. I had a little bit of experience making basic maps for the game in the mid-90s, and thought it would be amusing to try and recreate the scandal in the Build engine. It kind of snowballed from there.

Credit: Dan Douglas

Credit: Dan Douglas

Credit: Dan Douglas