“The core of horror is moving forwards when you want to run away.” Those words, a devastatingly simple summary of the unresolvable conflict that sits at the heart of all great horror, emanate not from the pen of Stephen King nor even the mouth of James Wan. Two of the genre’s greatest minds they might be, but such an incisive understanding of horror, that growing maw of panic that robs us of our reason and makes the fool of our senses, actually came from none other than Shutaro Kobayashi, Quality Assurance Manager for the latest numbered entry in Capcom’s long-running Resident Evil series. Resident Evil: Village, the eighth mainline title in the decades-spanning survival horror series, was a hit, having sold some 6.6 million copies by September 2022 after launching in Spring 2021. That’s before the Gold Edition launched a month later, offering a new story expansion and a host of other added features which presumably shifted a few more copies too. Reviews were positive to boot, meaning that although it hasn’t sold as many copies as some Resi games, Village will enter the Resident Evil canon as a critical and commercial success, a double-win that not every game in the rather uneven series can lay claim to. The nadir of the series is universally believed to be Resident Evil 6, an action-oriented third-person shooter that bought together a whopping seven playable characters from the franchise in an Avengers Assemble-style team-up that abandoned trademark Resi scares in favour of furious gunplay, quick time events and turret sections. Sure, the game has its fans (after all, what are horror fans if not masochists?) and you can argue that the roots of such a decline were seeded in Resident Evil 5 or perhaps even earlier, but the sixth game in the mainline series was when it all came horribly undone. Like one of the series’ trademark zombies, the 2012 game was a shambling, lifeless parody of its former glories. Nevertheless, it sold very well (shifting, as it stands, almost twice as many copies as Village) but was received unenthusiastically by critics and with outright hostility by the core fanbase who saw it as a cynical, profit-oriented betrayal of Resident Evil’s status as the godfather of the modern survival horror genre. Of 2012’s ten top-selling games, half were shooters such as Halo 4 and Borderlands 2 and framed as such, a profit-hungry Capcom had made their ambitions nakedly obvious: the survival horror spirit of Resident Evil had been sacrificed on the altar of commercialism.
Fear No (Resident) Evil
As far as the future of the Resident Evil series goes, there’s nothing to fear but fear itself. Dan Cooper explores the series' future.
“The core of horror is moving forwards when you want to run away.” Those words, a devastatingly simple summary of the unresolvable conflict that sits at the heart of all great horror, emanate not from the pen of Stephen King nor even the mouth of James Wan. Two of the genre’s greatest minds they might be, but such an incisive understanding of horror, that growing maw of panic that robs us of our reason and makes the fool of our senses, actually came from none other than Shutaro Kobayashi, Quality Assurance Manager for the latest numbered entry in Capcom’s long-running Resident Evil series. Resident Evil: Village, the eighth mainline title in the decades-spanning survival horror series, was a hit, having sold some 6.6 million copies by September 2022 after launching in Spring 2021. That’s before the Gold Edition launched a month later, offering a new story expansion and a host of other added features which presumably shifted a few more copies too. Reviews were positive to boot, meaning that although it hasn’t sold as many copies as some Resi games, Village will enter the Resident Evil canon as a critical and commercial success, a double-win that not every game in the rather uneven series can lay claim to. The nadir of the series is universally believed to be Resident Evil 6, an action-oriented third-person shooter that bought together a whopping seven playable characters from the franchise in an Avengers Assemble-style team-up that abandoned trademark Resi scares in favour of furious gunplay, quick time events and turret sections. Sure, the game has its fans (after all, what are horror fans if not masochists?) and you can argue that the roots of such a decline were seeded in Resident Evil 5 or perhaps even earlier, but the sixth game in the mainline series was when it all came horribly undone. Like one of the series’ trademark zombies, the 2012 game was a shambling, lifeless parody of its former glories. Nevertheless, it sold very well (shifting, as it stands, almost twice as many copies as Village) but was received unenthusiastically by critics and with outright hostility by the core fanbase who saw it as a cynical, profit-oriented betrayal of Resident Evil’s status as the godfather of the modern survival horror genre. Of 2012’s ten top-selling games, half were shooters such as Halo 4 and Borderlands 2 and framed as such, a profit-hungry Capcom had made their ambitions nakedly obvious: the survival horror spirit of Resident Evil had been sacrificed on the altar of commercialism.