
A small but remarkable thing happened last month at the Evo fighting tournament. As usual, Sony was present at the annual event and offered free t-shirts to attendees if they completed a series of ‘quests’. One such step to fulfilling this goal was filling in a survey about which types of NFTs players were most desirable. Compared to the grand NFT plans outlined (and shelved shortly after that) by other video game companies in the last year or two, an innocuous question on a throwaway survey seems harmless enough. That goes double where Sony is concerned. After all, the producers of the PlayStation are a company that has long maintained its superiority in the console space by avoiding gamer exploitation with crude cash grabs such as NFTs, choosing to almost always prioritise the player experience. But how much longer will this be the case? The nature and timing of this survey highlight a couple of the prime concerns centred around the creeping onset of what has been grandly dubbed gaming’s ‘future’. You know, of course, what we are talking about here: the so-called ‘metaverse.’ Whilst Web 3.0 has been loudly hailed in some quarters as a soft reboot to restore the egalitarian principles of the original world wide web, that is little more than fancy window dressing.

Taking over
Sony owns Evo, probably why the company chose the annual eSports tournament to pose the controversial question. No self-respecting independent video gaming event would have allowed the question on that survey to stick, for fears it could stoke the wrath of fans and damage the event’s standing. But much like NFTs, corporate takeovers of entities like Evo are another vital step in the road to the metaverse, with the big players in the gaming space using buyouts as a method to solidify the foundations of what they believe is the future of online spaces, be it gaming, commercial or social.
Into the metaverse
Whilst, like us, you might raise a sceptical eyebrow when confronted with the metaverse concept, know that these companies treat the idea with the utmost seriousness. With their immersive nature, interactivity and immense popularity, video games represent the ideal medium with which corporate behemoths like Microsoft and Meta can usher us into an online existence where they hold the keys to meticulously constructed immersive environments designed to grab our attention and keep it for as long as possible. This is the war for Web 3.0, and the corporate takeovers we see in the games industry represent the first shots fired. After all, what is a metaverse without users populating it? This is most nakedly apparent with Microsoft’s brace of high-profile takeovers, firstly last year’s purchase of Bethesda, and now the industry-quaking acquisition of Activision. In the previous four years, the company has also purchased smaller studios in the form of Ninja Theory, Obsidian and Double Fine, just in case you’re keeping count.
Ripping out roots
However, with the newly-revamped PlayStation Plus, subscription service, and the previous purchase of Bungie, producers of the wildly-popular online Destiny series, Sony is beginning to model itself along similar lines as Microsoft. In purchasing Bungie, Sony isn’t just getting its hands on a reliable revenue stream but also the sort of online-gaming know-how that is sure to precede a broader mainstream wave of metaverse gaming, shared experiences that take place wholly online, offering the prospects of continuous revenue streams and electrifying huge subscriber numbers into play.
The Last of Us Part I
Metaverse killed the video game.
Live-service titles, on the other hand? They offer a continuous revenue stream, mitigating publishers’ substantial financial risks when developing hugely-expensive triple-A titles for a competitive and crowded market. EA, one of the planet’s most prominent publishers, is reportedly looking for a corporate buyout, despite having created a string of globally successful live service titles. However, gamers aren’t stupid, and greed often oozes from these titles. These self-serving strategies often smack short-term thinking and aren’t without risk. Sometimes, fed-up players push back, leaving companies with yawning black holes on their balance sheets.
Battlefield 2042

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