Monkey Island is back! The LucasArts adventure game series is set to return this year, with the release of its sixth instalment, Return to Monkey Island. The gameplay reveal trailer has got fans all worked up – and not all for good reason. Return’s art style has caused such a furore that lead developer Ron Gilbert has pledged not to post about the game anymore. Now, many are saying that art is subjective – but it’s not – which is why no one ever makes that remark about Michelangelo’s David (because it’s good). To illustrate this point, I’ve compiled the Monkey Island games in rank order of their art style, from best to worst, in an entirely empirical, unobjectionable and exhaustive list.
1. The Secret of Monkey Island (1990)

The Secret of Monkey Island’s art used hand painted works converted to pixels
2. The Curse of Monkey Island (1997)
The series’ third outing went Full Throttle and left the pixel art for dust. Curse has the charm of a classic Disney film (remember those?). This time around there are stunning set pieces featuring besieged forts, demonic rollercoasters, and volcanic eruptions, all brilliantly animated and bursting with vim and vigour. Unfortunately, our protagonist Guybrush has been reincarnated as a gangly thing – there’s not enough meat on those bones – but if you can see the trees through the Threepwood, an audio-visual Odyssey awaits.3. Monkey Island 2: LeChuck’s Revenge (1991)

The second istalment of the franchise was akin to a band’s disappointing second album
4. Escape from Monkey Island (2000)

Escape From Monkey Island brought the game’s graphics into the third dimension
5. Tales of Monkey Island (2009)

Tales from Monkey Island made Guybrush look ugly
6. Return to Monkey Island (2022)

The newest instalment in the franchise has stolen the twinkle in Guybrush’s eyes and replaced it with a black hole
7. Escape From Monkey Island to The Bland Continent (2030)
The characters in Return mimic ‘Alegria’, an illustration style pioneered by Facebook, which has become short-hand for: multinational corporation. It depicts minimalist figures, often in motion, and having, as far as their featureless forms can convey, a good old time.
It brings me no joy to see Monkey Island swept away by global currents – but the fact the niche series has been shows nothing is safe. The entire art and media landscape is becoming plagued by endemic blandness, and a dearth of genuine artistic spirit.
The original Monkey Island game was made by a small team working directly out of Skywalker ranch. Steve Purcell and the developers settled on a style that channelled something like the spirit of old action serials and Errol Flynn films. Perhaps because of that distinct style, the series performed modestly in the US, and better in Europe.
But for Disney, and other conglomerates, that’s not enough. There is a burgeoning market in Asia, ripe for wallet pilfering. Characters then are uprooted from culture, and given purple faces, rectangle skulls, and soulless black eyes – this way they hope new markets can impose themselves onto characters – so that their products have ubiquitous appeal.
It’s an attitude central to global capitalism, which frets about alienating any segment of an audience by exerting any kind of stance, visage, or opinion, not a priori approved by the present zeitgeist. The end result is that all design meets at the intersection of maximalist prospects for profit. You know a Bollywood film by seeing it, but a Hollywood film takes place in the same realm as Return to Monkey Island – a globalist fantasy land where profit rules. Whether it’s a social media platform, a dating app, a video game, a cartoon, or an advert, it all looks the same. If it’s trite to quote Orwell, then I’ll conclude tritely.
“The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.”

